The game world’s 3D art styles.

Nobody can deny that game development is a multifaceted, difficult undertaking. And when it comes to selecting a strategy for visual display, many individuals hit a brick wall. What are the most common styles? Where do you look for examples? Which one would best represent your project’s core and purpose?

We are not magicians, and we are incapable of doing miracles. But we can point out a few of the most prominent 3D game visual styles, explain how they’re used, and display examples. This will help to enlighten and clarify your game development route.

We’d like to point out that the visuals on mobile devices are identical to those on PCs and consoles. It’s only that the realistic style is more prevalent on more powerful platforms, while the cartoon style is more significant in mobile games for technological reasons. As a result, differentiating styles by platform is pointless.

Game World 3D Art Style

Realism

The goal of a realistic style is to make visuals seem as near to life as feasible. Almost all triple-A films are made in this manner. Any place, period, or genre may be used. It might be a current flight simulator, a WWII shooter, or a strategy game aimed towards rebuilding and improving Daytime Rome’s economy.

Commonly Usage Applications

Realism is important when the player has to be thoroughly immersed in the scenario and have no doubts about the truth of what is going on. It may be racing simulators, for example. Realism is very common in horror and survival games, as it is vital to convey a feeling of fear while simultaneously allowing the characters to exercise their minds.

If you need help with animation – contact a trusted 3d art company.

Realism Fantasy

If not for its enormous popularity and true independence, this 3D art style would not have required to be split from the preceding one. Consider Cyberpunk 2077, an action/RPG game from a Polish publisher that has been in development for almost eight years. Any fantasy, steampunk, or science fiction environment that seems to be completely realistic yet is impossible in actual life is considered fantasy realism. At least for the time being.

Commonly Usage Applications

Adventure shooters, quests, and action/RPG games are all well-suited to a realistic yet surreal atmosphere. This strategy keeps users’ attention and remains new and exciting by providing a large room for creativity without limits or ties to actual life.

Low Poly

The utilization of this unique design has been popular for some years. These are low-poly images that resemble a jumble of triangles. Because each part of the artwork is unique and developed separately, this style is defined by a high labor intensity. Anti-aliasing is seldom used while creating low poly. That is, each polygon can be seen clearly. There are no textures utilized. Each polygon has its own distinct hue.

Low poly art emphasizes the model’s design and materials, as well as stage lighting. This style’s name does not imply that the artwork has little polygons. The number of polygons in such works is sometimes in the millions. Low poly art should not be confused with the term “low poly,” which refers to low poly models made from high poly models in order to save money on polygons.

Hand-Painted

Freehand texture painting distinguishes this technique. Without using geometry, all shadows, highlights, and minor details are created on the texture. You may believe that this strategy is no longer applicable. When you consider such icons as Dota and Warcraft, though, the importance of aesthetics takes on a whole new meaning.

Commonly Usage Applications

Fantasy and strategy games like Rise of Industry often use this aesthetic. It’s bright enough to fully immerse the player in the scenario while being light enough to avoid overtaxing the hardware. The hand-painted style, which is often blended with different styles, might have a slant toward comics, cartoons, or even realism.

Game World 3D Style

Cartoon

This 3D art style, often known as casual, consists of both low poly and hand-painted choices. Textures for such visuals are occasionally produced by hand, while other times they aren’t utilized at all.

Colorfulness, relative simplicity, exaggerated accents, and non-standard proportions are all distinguishing characteristics. Each author has their own distinct style, which adds fresh elements to the art direction. The boundary between styles is fairly thin here, although it may be captured if sought.

A few of the most distinct sub-styles may be identified here. The voxel style, for example, is a 3D version of pixel art. Everything is made up of voxels, which are three-dimensional colored cubes.



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